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Congratulations to Steven Goodwin, the lead protagonist of Blue Dust, on the publication of his second book, The Game Developer's Open Source Handbook.

"The Game Developer's Open Source Handbook" uncovers this world of Open Source software and teaches developers what code is available, where to get it, how to incorporate it into existing processes, and, most important, how to adhere to the license agreements for redistribution. The book is for all game developers, especially the 'Indies,' who want to apply the wealth of free software to their own game. Members of the Linux fraternity will also find it a useful insight into the methods by which these libraries can be applied into constructing a game. And it will be required reading for the producers and systems analysts of game studios who want to see the big picture. This must-have resource introduces a new world of software, and a new way of developing games for the 21st Century.

Steven Goodwin
Steven Goodwin
Steven Goodwin (London, England) has been in the game industry for over 14 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox.During his time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written over 30 articles in major publications, including the UK games development industry trade paper, Develop.

Some links that might be of interest:

http://www.charlesriver.com/Charles River Media, the publisher.
http://www.charlesriver.com/Books/BookDetail.aspx?productID=149738The publishers details about the book.
http://www.amazon.co.uk/The Amazon store are also selling the book.
SGXThe book uses lots of code based around the authors own engine, SGX.
Also available, Cross-Platform Game Programming.